Electrocardiogram (ECG) signals are time series data that are acquired by time change. A problem with these signals is that comparison data that have the same size as the registration data must be acquired every time. A network model of an auxiliary classifier based generative adversarial neural network that is capable of generating synthetic ECG signals is proposed to resolve the data size inconsistency problem. https://www.selleckchem.com/products/msc-4381.html After constructing comparison data with various combinations of the real and generated synthetic ECG signal cycles, a user recognition experiment was performed by applying them to an ensemble network of parallel structure. Recognition performance of 98.5% was demonstrated when five cycles of real ECG signals were used. Moreover, 98.7% and 97% accuracies were provided when the first cycle of synthetic ECG signals and the fourth cycle of real ECG signals were repetitively used as the last cycle, respectively, in addition to the four cycles of real ECG. When two cycles of synthetic ECG signals were used with three cycles of real ECG signals, 97.2% accuracy was shown. When the last third cycle was repeatedly used with the three cycles of real ECG signals, the accuracy was 96%, which was 1.2% lower than the performance obtained while using the synthetic ECG. Therefore, even if the size of the registration data and that of the comparison data are not consistent, the generated synthetic ECG signals can be applied to a real life environment, because a high recognition performance is demonstrated when they are applied to an ensemble network of parallel structure. One of the great challenges facing today's society is the need to combat overweight and obesity in schoolchildren. This study aimed to analyze the impact of a cycle of didactic talks-given to families by a specialist in pediatrics, a specialist in nutrition and dietetics and a specialist in physical exercise-on childrens' snack choices and nutrition quality. A longitudinal, quasi-experimental and quantitative investigation was designed, working with a total sample of 50 students divided into control and experimental groups. The nutritional quality of daily snacks was recorded during the month before and the month after the cycle of talks given by health experts. An increase in the nutritional quality of the snacks was observed in the days after the talk-but, after a week, values returned to normal. The giving of educational talks to promote healthy habits may have a positive impact on the nutritional quality of school snacks in the days immediately following the talks. However, some forgetfulness was detected over time, which reduced the nutritional quality of the snacks once more. For future work, it is recommended that researchers measure the impact produced by giving regular talks.The giving of educational talks to promote healthy habits may have a positive impact on the nutritional quality of school snacks in the days immediately following the talks. However, some forgetfulness was detected over time, which reduced the nutritional quality of the snacks once more. For future work, it is recommended that researchers measure the impact produced by giving regular talks.This research was aimed at verifying the effect of carboxy-containing peroxy oligomer (CPO) addition on the possibility of rubber crosslinking and a subsequent adhesion of the modified rubber to silver wires. Three commonly industrially used rubbers were selected for the study styrene-butadiene rubber (SBR), acrylonitrile-butadiene rubber (NBR) and carboxylated acrylonitrile-butadiene rubber (XNBR), together with carboxy-containing peroxy oligomer (CPO). An improvement in the adhesion of rubbers to silver wires was observed when applying the oligomeric peroxide with functional groups, with no deterioration of mechanical properties of the vulcanizates. Crosslinking synergy between dicumyl peroxide (DCP) and the modifier could hardly be observed. Nevertheless, the studies demonstrated, that to a small extent, even the CPO itself can crosslink NBR and especially XNBR, resulting in a material of notable elasticity and adhesion to silver wires.The purpose of this study was to observe whether the repetitive firing of dental zirconia caused changes in surface characteristics, S. mutans viability, and optical properties of zirconia. Dental zirconia blocks were sintered and randomly distributed into seven experimental groups F0-F6. Except for F0, which only went through sintering, the additive firing was performed in order for F1-F6. Surface roughness, contact angle, S. mutans viability by fluorescence, and translucency parameter were measured. They were all highest after sintering (F0) and decreased after additive firings (F1-F6). The additive firing of zirconia after sintering decreased surface roughness, contact angle, S. mutans viability, and translucency. The number of firings after the first firing was not found to be critical in surface characteristics, S. mutans viability, and optical property. Changes in surface characteristics might have led to a decrease in S. mutans viability, while the change of translucency was not clinically significant. This implies that additive firing may prevent secondary caries under zirconia restorations, not compromising esthetic appearance.Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms. One hundred and sixty-two children (M/F78/84; age range 8-10 years; average age 9.4 ± 0.7 years) completed the Videogame Addiction Scale for Children (VASC), the Test of Anxiety and Depression (TAD) and the Children's Anxiety Meter-State (CAM-S). Demographic variables and data on the access to electronic tools and games preferences were also collected. Overall, 96.3% of the study participants stated to have access to one or more device. They reported a low risk of videogame addiction (VASC score (mean ± SD) 46.7 ± 15.4), a moderate level of trait anxiety (TAD score (mean ± SD) 135 ± 16.8) and a low state anxiety (CAM-S score (mean ± SD) 2.2 ± 2.1). Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. |